š§ A recent study is raising serious concerns about how children understand and react to loot boxes, virtual currencies, and in-game spending in Roblox.
Conducted in Australia, the research involved interviews with 22 children aged 7ā14, revealing widespread confusion, emotional stress, and growing discontent with Robloxās monetization model.
Hereās what the findings sayāand why it matters in 2025.
š® Roblox & the Rise of In-Game Spending
Roblox is one of the worldās most popular digital platforms for kids, offering free access to millions of virtual games. But beneath its free-to-play model lies a heavily monetized system powered by Robux, the platformās virtual currency.
Key Points:
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Roblox earned over $3.6 billion in 2024, largely via microtransactions
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Children buy Robux to unlock cosmetics, pets, power-ups, and loot boxes
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Games like Adopt Me!, Pet Simulator 99, and Blox Fruits use random reward mechanics
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These games are accessible even to users under 15, despite Australiaās 2024 loot box restrictions
š§ What Kids Say About Loot Boxes and Virtual Currency
Children interviewed in the study expressed discomfort and frustration with how in-game purchases work.
Common Themes:
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šø Confusion: āI canāt even begin to grasp how much Robux costs.ā
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š” Anger: Many labeled purchases as a āscamā or ācash grab.ā
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š° Gambling Concerns: Loot boxes were often described as āliterally just child gambling.ā
Kids felt emotionally misled when randomized rewards didnāt meet their expectationsāleading to disappointment and conflict with parents.
šø Why Robloxās Currency System Confuses Kids
To make a purchase, players often go through multiple conversion steps:
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Real-world money ā”ļø Robux
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Robux ā”ļø Diamonds, Coins, or Gems (in specific games)
This layered currency system obscures real-world pricing, making it difficult for kidsāespecially younger onesāto track or manage spending.
Some older kids use Robux-to-dollar calculators, but most struggle with transparency and understanding.
šØāš©āš§ Parents Report Feeling Powerless
Parents interviewed shared similar concerns:
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š§® Some tried using Roblox as a tool to teach digital budgeting
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š§© Others faced emotional fallout when kids felt āscammedā by loot boxes
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š Many were frustrated by a lack of parental controls or spending clarity
š”ļø Why Current Child Protection Laws Fall Short
Despite a 2024 policy in Australia banning loot boxes for users under 15, Roblox still grants access to these features.
Researchers Recommend:
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š« Stricter age enforcement on monetized systems
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š² Simplified virtual currency pricing
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ā Removal or redesign of loot-based monetization in kidsā games
With Roblox rated PG or 12+, these mechanics remain accessible to millions of underage players globally.
ā Final Thoughts: Itās Time for Safety by Design
The report concludes that Roblox prioritizes monetization over child safety, urging platforms to adopt āsafety by designā principlesāwhere protection is built in by default, not offered as an option.
āChildren value their digital experiences but feel frustrated, deceived, and even harmed by how money works in these games.ā
š® As online gaming becomes more central to children's lives, itās critical that ethical monetization and age-appropriate design become industry standardsānot afterthoughts.